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Technical Artist

The Thundermark team is looking for a Technical Artist who has a passion for creating high-quality content for our projects. In this role, you will be part of a team that develops or supports the game's engine.


  • Collaborate with artists and developers to integrate art assets into the game engine (Unity);
  • Configure game-ready prefabs and create VFX assets required for the game(s);
  • Identify and develop art-pipeline optimizations and tools for new and existing production workflows;
  • Create technical benchmarks to be used in production, implement optimizations and monitor the performance of the game;
  • Cooperate and support other programmers and be a part of a multidisciplinary team;
  • Actively seek opportunities to improve the game(s) performance;
  • Offer technical support to the art team in day-by-day production issues;
  • Create and maintain technical documentation;
  • Share with the other artists and programmers best practices and new tools.



  • Minimum 2 years experience in a digital art content creation pipeline, ideally in the video game industry;
  • Significant experience with Unity 3D and understanding of mobile platforms’ strengths and limitations;
  • Strong skills and experience in software development in Unity 3D and C#;
  • Knowledge of 3D asset creation pipeline;
  • Knowledge and Interest in the following tech-art areas: Shading, VFX/Particles, Scripting, Lighting, Rendering and Post-Effects, SFX, Rigging, Physics;
  • Experience with profiling tools (Profiler, Frame Debugger, Memory Profiler);
  • Experience with shaders (Shader Lab, Shader Graph, Amplify Shader Editor, HLSL);
  • Experience with VFX creation using Particle System;
  • Experience with UGUI integration;
  • Experience with different Unity render pipelines (HDRP/URP);
  • Experience with version control systems;
  • Knowledge of additional tools (Blender, Photoshop);
  • Passion for games;
  • Ability to read and write technical documentation;
  • Good technical English.

Would be a plus:

  • Worked on mobile/AR/PC/AAA projects.



Full time

Perks & Benefits

Work from home or in a cozy office

Flexible work schedules

Paid Vacation & Sick Days

Relocation Support

Opportunities for Professional Growth

Online and offline events

apply here


    Thundermark is an equal opportunity employer. Our company will welcome you regardless of who you are!

    Your contact details, CV and other information will be used by Thundermark Games Inc. (who may share it with its affiliates) for the purpose of processing your application, including without limitation, determining your eligibility for a position with the company, assessing your fit with us or for a specific role, conducting interviews, carrying out background and reference checks in accordance with law, conducting analysis and keeping records and statistics related to our hiring process.


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