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VFX artist

As a part of Thundermark, you will be responsible for the special motion creating real-time visual effects. You’ll get involved in the creation process by interacting with the Art-team and Game designers.

Responsibilities:

  • Conceptualize, design, and create stunning in-game visual effects by using available tools in a real-time engine – Unity; 
  • Work collaboratively with game designers and engineers to communicate gameplay mechanics to the player, work with the art team to define a consistent style for VFX; 
  • Cooperate with the technical artist to implement VFX within the constraints of the engine. Participate in technical and artistic problem solving;
  • Support developing tools & refining pipelines for the art production process.

 

Requirements:

  • Experience with game projects as a VFX artist or similar (Mobile – PC – Web); 
  • Experience with Unity engine (particle systems, Shader Graph, VFX graph, Timeline); 
  • Knowledge of dynamics and simulations packages;
  • Competency with Shaders (hlsl, cg).

 

Personal skills:

  • Good communication with artists, designers, and programmers;
  • Self-motivation and collaborative skills;
  • Adaptation and innovation of new styles and techniques.

Lviv

Remote

Full time

Perks & Benefits

Work from home or in a cozy office

Flexible work schedules

Paid Vacation & Sick Days

Relocation Support

Opportunities for Professional Growth

Online and offline events

apply here

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    Thundermark is an equal opportunity employer. Our company will welcome you regardless of who you are!

    Your contact details, CV and other information will be used by Thundermark Games Inc. (who may share it with its affiliates) for the purpose of processing your application, including without limitation, determining your eligibility for a position with the company, assessing your fit with us or for a specific role, conducting interviews, carrying out background and reference checks in accordance with law, conducting analysis and keeping records and statistics related to our hiring process.

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